🎮 Game Design & Interactive Media · NPC behavior

Latent Behavior

Encode npc behavior as an amplitude vector and plot the embedding so designers navigate possibilities visually.

Amplitude encoding· embeddings
Section · Quantum

The hook.

full primer →

NPC behavior is encoded as a quantum vector and projected onto a 2D map; game designers navigate the option space visually instead of guessing parameters.

Why this primitiveAmplitude encoding is the right primitive here because NPC behavior reduces to a embeddings problem; the kernel returns a result you can drop straight into the UI.

Kernel
an amplitude-encoding kernel that loads a normalized feature vector into log2(d) qubits and measures expectation values
Drives the UI as
a low-dimensional embedding scatter that updates as inputs change
Appendix A

The mega-prompt.

This prompt is engineered to ship in a single Lovable build. Real Quantinuum Guppy/Selene circuit runs in the Linux sandbox at build time and the results are baked in as JSON. read the build strategy →

~14.1 KB291 lines1 msg · ~5 credits
Open in Lovable ↗
Appendix B

Market sizing.

TAM
$12.0B
the game industry (~$200B) and >3M indie developers.
SAM
$2.3B
the 19% of that market actively buying NPC behavior-adjacent software.
SOM
$46M
a realistic 2% capture of the serviceable slice in years 1–3 via the hackathon launch and creator-led distribution.

Indicative figures for hackathon pitches — refine with your own research before raising.

See also

Adjacent entries.